
Towards Practical Compression of 3D Gaussian Splatting
COSA-GS is a compression method for 3D Gaussian Splatting (3DGS) that builds context without spatial aggregation, using anchor-wise causal factorization: a compact learnable anchor latent derived from each anchor's geometry is fused with geometry context to drive attribute coding through a simple linear-transform architecture. The method uses rate-distortion optimization with adaptive Gaussian pruning plus quantization-aware training and integer inference so entropy-decoded symbols are bit-exact across platforms, addressing a practical failure mode (numerical inconsistency causing decode errors) in prior spatial-context compression approaches while achieving state-of-the-art compression rates. Code is released alongside the paper.
Technologies named here
- COSA-GS
- 3D Gaussian Splatting
Techniques named here
- Anchor-wise causal factorization
- Rate-distortion optimization with adaptive Gaussian pruning
- Quantization-aware training and integer inference
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