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Towards Practical Compression of 3D Gaussian Splatting
arxiv.orgpaper

Towards Practical Compression of 3D Gaussian Splatting

COSA-GS is a compression method for 3D Gaussian Splatting (3DGS) that builds context without spatial aggregation, using anchor-wise causal factorization: a compact learnable anchor latent derived from each anchor's geometry is fused with geometry context to drive attribute coding through a simple linear-transform architecture. The method uses rate-distortion optimization with adaptive Gaussian pruning plus quantization-aware training and integer inference so entropy-decoded symbols are bit-exact across platforms, addressing a practical failure mode (numerical inconsistency causing decode errors) in prior spatial-context compression approaches while achieving state-of-the-art compression rates. Code is released alongside the paper.

TL;DR A new 3D Gaussian Splatting compression method (COSA-GS) drops spatial context modeling for a simpler anchor-based scheme that guarantees bit-exact cross-platform decoding.

Technologies named here

  • COSA-GS
  • 3D Gaussian Splatting

Techniques named here

  • Anchor-wise causal factorization
  • Rate-distortion optimization with adaptive Gaussian pruning
  • Quantization-aware training and integer inference