
Designer-RSI: Evolving Procedural Memory from User Traffic for Agentic Graphic Design
Designer-RSI is a continual adaptation framework where a frozen frontier model (Claude-Sonnet-4/Claude-Opus-4.6) operates professional graphic design software through 230+ tools, guided by an external natural-language procedural memory that widens (learns new skills for uncovered subtasks) and deepens (revises existing skills against successes/failures) using a replay gate that only admits changes improving on past failures without regressing successes. Over five rounds on 1,406 real user briefs and 1,869 graded trajectories, the skill bank grew from 76 to 139 procedures, raising GenEval2 execution success from 72.7% to 99.3% and achieving 58%+ win rates against a no-skill baseline, demonstrating a practical route to agent self-improvement under noisy, unverifiable feedback and no human labels.
What it claims
A continual-adaptation framework where a frozen frontier model drives professional design software through 230+ tools, while an external, natural-language "procedural memory" of reusable design skills grows and self-revises from experience — no weight updates, no human labels. Over five rounds on 1,406 real user briefs and 1,869 auto-graded trajectories, the skill bank grows from 76 documentation-derived skills to 139, and GenEval2 execution success on Claude-Sonnet-4 rises from 72.7% to 99.3%.
How it works
The memory changes along two axes, and the ablation is the point of the paper:
- Widening: acquiring new procedures for recurring subtasks the current bank does not cover.
- Deepening: revising existing procedures against their own successful and failed executions.
- A matched replay gate admits a proposed change only if it repairs failures without regressing previously observed successes — the safeguard that makes editing under noisy, oracle-free feedback safe.
The framing motivating this: professional graphic design is a long-horizon agentic task producing structured editable artifacts, with no reliable programmatic oracle for correctness, so the system must adapt under unverifiable feedback.
flowchart TD
E[Graded trajectories] --> W[Widen: new skills]
E --> D[Deepen: revise skills]
W --> G{Matched replay gate}
D --> G
G -->|repairs w/o regression| M[Procedural memory bank]
G -->|regresses successes| X[Rejected]
M --> A[Frozen model + 230+ tools]
A --> EEvidence
- GenEval2 execution success, Claude-Sonnet-4: 72.7% → 99.3% (+11.99 points in generation quality).
- Win rates vs. a no-skill agent across four specialized design benchmarks: 61.8% on Claude-Sonnet-4, 67.6% on Claude-Opus-4.6.
- Ablation on 200 held-out briefs from a user-traffic benchmark: widening-alone 49.4%, deepening-alone 48.6%, combination 58.5% (p = 0.025) — the two mechanisms are complementary, not redundant.
Limits
- This is the abstract only; the fetched page gives no method internals beyond the above, no tool list, no code or data availability, and no licence.
- All gains come from a frozen base model with an external memory — no fine-tuning, so results depend on the underlying frontier model's capability (Sonnet-4 / Opus-4.6 here).
- Grading is automatic ("automatically graded trajectories") for a task the authors themselves say has no reliable oracle; the win-rate metric is comparative against a no-skill baseline, not an absolute quality measure. Confirm how "GenEval2" and the four benchmarks are defined before trusting the headline number.
Organisations named here
- Claude-Opus-4.6
- GenEval2
Technologies named here
- Claude Sonnet 4
- Claude Opus 4.6
- Claude
Techniques named here
- Procedural memory
- Matched replay gate
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