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Veritasium: What Everyone Gets Wrong About AI and Learning
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Veritasium: What Everyone Gets Wrong About AI and Learning

Derek Muller explores why historical technologies failed to revolutionize education and assesses the actual cognitive impact of generative AI tutors. Drawing on cognitive load theory and dual-process psychology, he argues that learning requires effortful mental processing and human social accountability rather than passive content delivery.

TL;DR Derek Muller explores why historical technologies failed to revolutionize education and assesses the actual cognitive impact of generative AI tutors.
Document

Overview

In this public lecture delivered at the Perimeter Institute for Theoretical Physics, Derek Muller, creator of the science communication channel Veritasium, examines the intersection of generative artificial intelligence and education. Addressing the recurring historical narrative that new media will revolutionize schooling, Muller deconstructs why radio, film, television, interactive computing, and online courses consistently failed to transform pedagogical outcomes. Drawing on cognitive load theory, Daniel Kahneman's dual-process model of thought (System 1 and System 2), and empirical studies of chess grandmasters, Muller demonstrates that true learning requires effortful mental exertion to build long-term memory schemas. This document details Muller's complete technical argument, empirical examples, classroom demonstrations, and extended audience Q&A.


Contents

0:00 Introduction and the Promise of AI Tutors

Derek Muller introduces his lecture topic: "How Will AI Change Education?". While public discourse focuses heavily on AI advancements, Muller's primary academic and creative passion has always been education and science communication.

To ground the discussion in current state-of-the-art technology, Muller plays a demonstration clip from mid-2024 featuring Sal Khan (founder of Khan Academy) and his son using an AI tutoring system powered by multimodal large language models (GPT-4o). In the video:

  • The AI tutor uses synthetic voice interaction and computer vision to inspect a geometry diagram on a tablet screen.
  • The tutor asks the student: "Can you first identify which sides of the triangle are the opposite, adjacent, and hypotenuse relative to angle alpha?"
  • When the student correctly identifies angle $\alpha$ and the adjacent side, but misidentifies the hypotenuse, the AI tutor gently corrects him: "You're close. Actually, side AC is called the adjacent side to the angle alpha. The hypotenuse is the longest side of a right triangle and is directly opposite the right angle. Can you find which one is the hypotenuse?"
  • The student then correctly identifies the hypotenuse as side AB.

Muller notes that while this conversational capability feels magical compared to technology from five years prior, it raises the essential question: is this technology truly the future of human learning?


2:21 The Problem: Why Aren't People Learning?

Muller emphasizes that before projecting AI's impact on education, one must understand how education actually functions—or fails to function. He presents clips from his own street interviews illustrating severe gaps in basic scientific literacy among adults:

  1. Water Composition Interview 2:21: - Muller asks a young woman what water is made of. - She responds: "Water?" - When asked what elements compose it, she recites: "H2O." - When asked what that formula actually means, she laughs and answers: "That it's water."
  1. Atmospheric Carbon Dioxide Interview 2:51: - Muller asks an Australian man what is happening to atmospheric $\text{CO}_2$ levels. - The interviewee discusses climate change, then states: "Everything emits carbon dioxide, you know, trees, human beings... I guess like animals..." - Muller clarifies: "So the trees are contributing to the...?" - The interviewee affirms: "Oh, definitely... trees are, I guess, one of the original primary sources of emitters of $\text{CO}_2$."

Muller humorously quips to the audience: "It's the trees, guys! Just cut them all down, we'll be okay!"

He then poses the central conundrum: "Why aren't people learning?" 3:58. Critics frequently blame outdated curricula, industrial-era factory-schooling models, or the historical absence of 1-on-1 personal tutors. However, historical precedent suggests deeper cognitive dynamics are at play.


4:24 A Century of 'Educational Revolutions'

Muller highlights the chronic overuse of the word "revolutionize" in educational technology. He displays recent publications, including Sal Khan's book Brave New Words: How AI Will Revolutionize Education (and Why That's a Good Thing) 4:24, and headlines from Forbes and AI Business proclaiming AI's imminent transformation of schooling.

He demonstrates that identical claims have been made for over a century:

  • Motion Pictures (1922) 4:58: > "The motion picture is destined to revolutionize our educational system and that in a few years, it will supplant largely, if not entirely, the use of textbooks." > — Thomas Edison

Muller notes Edison claimed textbook education was 2% efficient, whereas film education was 98% efficient—numbers invented entirely out of thin air.

  • Radio (1930s) 5:49: Pundits argued radio would eliminate the need for teachers. Classrooms would employ low-cost monitors while a single subject-matter expert broadcast lectures to thousands of schools simultaneously. Muller compares this directly to Elon Musk's recent quote: > "Elon Musk says AI education will be like having Einstein as a teacher for every child." 6:11
  • Instructional Television (1950s) 6:25: Universities tested closed-circuit television (CCTV) lectures vs. live in-person instruction. Controlled studies showed no significant difference in learning outcomes.
  • Interactive Computers & Logo Programming (1980s) 6:55: Advocates at MIT posited that interactive computer terminals and teaching children Logo "turtle" programming would cultivate generalized, high-level deductive logic. In practice, students mastered controlling the turtle on screen, but the skills failed to transfer to broader reasoning.
  • Videodiscs (1994) 7:46: Semrau & Boyer claimed: "The use of videodiscs in classroom instruction is increasing every year and promises to revolutionize what will happen in the classroom of tomorrow."
  • MOOCs (Massive Open Online Courses, 2012–2013) 8:09: Major publications (The New York Times, The Atlantic, NPR) declared that online university courses would democratize elite higher education worldwide. Within two years, headlines shifted to explain why MOOCs drifted off-course and failed to disrupt traditional universities.

Muller compares a photograph of a 1920s classroom with a contemporary 2020s classroom 9:01: rows of students seated at desks facing an instructor. Despite 100 years of revolutionary technology, the physical and structural reality of schooling remains fundamentally unaltered.


9:19 Why Past Technological Revolutions Failed

Muller outlines four standard explanations for why educational revolutions fail to materialize:

  1. The inertia of educational institutions (systemic resistance to change).
  2. Technological hype cycles (inflated marketing expectations).
  3. Technological insufficiency (prior tech lacked conversational AI capabilities).
  4. Fundamental human cognitive architecture.

To investigate the true root cause, Muller turns to human cognitive psychology.


10:01 Dual-Process Theory: System 1 vs. System 2

Muller introduces Daniel Kahneman’s dual-process model from Thinking, Fast and Slow [11:01](https://youtu.be/0xS68sl2D70?t=661] via an empirical street problem:

A toy bat and a ball cost $1.10 in total.
The bat costs $1.00 more than the ball.
How much does the ball cost?
  • In street interviews 10:14, subjects immediately blurt out: "10 cents."
  • If the ball were \$0.10, the bat would be \$1.10 (\$1.00 more), making the total \$1.20.
  • The mathematically correct answer is 5 cents (Ball = \$0.05, Bat = \$1.05, Total = \$1.10).

Muller explains that respondents do not get this wrong because they are unintelligent; they get it wrong because of how human cognition delegates tasks:

DimensionSystem 1 (Fast Thinking)System 2 (Slow Thinking)
Speed & EffortFast, automatic, effortlessSlow, deliberate, highly effortful
ConsciousnessSubconscious, operates in backgroundConscious focus; "who you think you are"
OperationsPattern matching, sensory filtering, intuitionMulti-step logic, math (e.g., $13 \times 17$), reflection
CapacityMassive; linked to long-term memoryStrictly bottlenecked working memory
Default StateAlways activeConserves energy; inherently lazy

Muller demonstrates this visually using a sketch inside a person's head 11:35:

  • System 1 is personified as a frantic clerk in a multi-story library filing and retrieving sensory patterns instantaneously without conscious awareness.
  • System 2 is personified as a thoughtful man sitting comfortably in an armchair, reluctant to expend effort unless forced to compute multi-step algorithms.

The Sun-Earth Orbit Interview 13:48

Muller shares another street interview:

  • He asks two young men: "How long does it take for the Earth to go around the Sun?"
  • One man immediately answers without thinking: "Isn't it 24 hours? Obviously a day, yes."
  • Muller remains silent and lets the camera roll.
  • After an extended pause, System 2 engages. The man's face freezes, his eyes widen, and he suddenly bursts out: "Hey, the Earth doesn't take one day to get around the Sun! It takes like a year!"

This clip demonstrates that System 1 serves up the most immediate pattern match (the day-night cycle). If not actively intercepted by System 2, individuals accept false intuitive answers as fact.


15:22 Cognitive Bottlenecks and Pupil Dilation

Muller references George A. Miller's seminal 1955 paper, "The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information" 15:24. Modern cognitive science has revised this working memory limit downward from $7 \pm 2$ to approximately 4 novel items.

The "Add-1" Task Demonstration 16:08

To illustrate working memory limits, Muller explains the "Add-1" cognitive experiment:

  1. Four digits are shown briefly (e.g., 5 4 9 1) and then hidden.
  2. The subject must repeat the digits to a steady beat, incrementing each digit by 1 (6 5 0 2).
  3. To succeed, the subject must simultaneously store the original digits, retrieve them sequentially, perform addition, handle rollover arithmetic ($9+1=0$), and track timing.

Muller shows high-magnification macro video footage of a human pupil during this task 17:48:

  • As digits are introduced and mental calculation begins, the pupil physically dilates.
  • In the middle of the computation (retaining remaining digits while verbalizing transformed digits), the pupil reaches maximum dilation, signaling peak cognitive effort.
  • Once the final digit is uttered, the pupil instantly contracts back to baseline.
Cognitive Effort vs. Pupil Dilation Pipeline:
Stimulus Input (4 Digits) 
  --> System 2 Engagement (Arithmetic + Memory Buffer) 
  --> Autonomic Arousal (Pupil Dilates to Peak) 
  --> Output Completed 
  --> Working Memory Cleared (Pupil Contracts)

18:16 Cognitive Load Theory: Intrinsic, Extraneous, and Germane

Muller classifies the types of mental effort into the three components of Cognitive Load Theory:

flowchart TD
    CL[Total Cognitive Load / Mental Effort]
    
    CL --> ICL[Intrinsic Load]
    CL --> ECL[Extraneous Load]
    CL --> GCL[Germane Load]
    
    ICL --- ICL_Desc[Inherent complexity of concepts<br/>Must be scaffolded & bite-sized]
    ECL --- ECL_Desc[Distractions & poor instructional design<br/>Must be eliminated]
    GCL --- GCL_Desc[Effort directed toward schema building<br/>Must be promoted & sustained]
  1. Intrinsic Cognitive Load: The baseline mental effort required by the inherent complexity of the task itself (e.g., learning Newton's second law $\vec{F} = m\vec{a}$ or quantum mechanics).
  2. Extraneous Cognitive Load: Mental processing wasted on irrelevant stimuli, confusing instructional layout, classroom noise, or illegible fonts.
  3. Germane Cognitive Load: Mental effort devoted directly to processing information, recognizing underlying patterns, and integrating them into permanent schemas.

19:47 Expertise, Chunking, and Long-Term Memory

If human working memory is constrained to just four items, how do humans achieve complex feats? Muller examines classic studies comparing chess masters to novices (e.g., Adriaan de Groot; William Chase & Herbert Simon) 19:50.

Researchers displayed chess boards for 5 seconds and asked subjects to reconstruct the pieces on an empty board:

ConditionNovice PerformanceMaster / Grandmaster Performance
Realistic Game Positions~4 pieces placed correctly~16 pieces placed correctly
Randomly Positioned Pieces~3–4 pieces placed correctly~3–4 pieces placed correctly

Muller emphasizes the critical finding: when pieces were placed randomly in positions that could never occur in a legal game, grandmasters performed no better than novices.

The Mechanism of Chunking 21:48

  • Grandmasters do not possess superior general memory, higher baseline IQs, or larger raw working memory spans.
  • Instead, years of effortful play allowed them to construct hundreds of thousands of chess configurations stored as single chunks in long-term memory.
  • When viewing a board, System 1 recognizes four or five chunks (each containing multiple coordinated pieces), occupying only 4 slots of working memory.
  • Muller illustrates chunking with numbers: the sequence 5 4 9 1 requires four working memory slots, but reversed to 1 9 4 5, it becomes a single chunk: the year World War II ended. Similarly, a physicist sees the Schrödinger equation not as independent mathematical symbols, but as a single coherent chunk.

Muller shows a clip of world champion chess player Magnus Carlsen 25:50 stating:

"Most of the time, I know what to do. I don't have to figure it out."

Muller concludes: "There is no general thinking skill. There is no general problem-solving skill." 23:38. Expertise consists exclusively of complex, domain-specific webs of long-term memory schemas accessed automatically by System 1.


26:45 Four Core Pedagogical Principles

Based on cognitive architecture, Muller defines four essential requirements for effective education:

flowchart LR
    subgraph Classroom Pedagogical Design
        P1[1. Eliminate Extraneous Load] --> P2[2. Manage Intrinsic Load]
        P2 --> P3[3. Repeat Effortful Practice]
        P3 --> P4[4. Promote Germane Load]
    end
    P4 --> LTM[(Automated Long-Term Memory Schemas)]

1. Eliminate Extraneous Cognitive Load 26:51

Instructional material must be clear, audio and visuals must be pristine, and environmental distractions minimized so working memory is not wasted on decoding poor formatting.

2. Manage and Limit Intrinsic Cognitive Load 27:27

Instructors often fail because their well-developed System 1 suffers from the expert-novice divide 34:04: what appears as a single unified concept to a professor requires 5 or 6 independent cognitive items for a novice. Introducing too many novel concepts simultaneously crashes the student's working memory.

  • Music Analogy: Novice musicians begin with familiar songs (like "Mary Had a Little Lamb" 28:28) so their working memory can focus entirely on finger mechanics rather than decoding rhythm and pitch simultaneously.
  • Deliberate Slowing: Harpist Lara Somogyi 29:21 explains that complex pieces must be practiced at an excruciatingly slow tempo using System 2 so every finger placement is consciously executed before repetition converts it into automatic System 1 muscle memory 29:54.

3. Discovery Learning vs. Scaffolding (Worked Examples) 30:30

Muller critiques unguided "constructivism" or pure discovery learning. Forcing novices to solve complex problems without instruction overloads working memory with trial-and-error searching.

  • Instead, research strongly supports the Worked Example Effect 33:01: providing a fully worked problem first, followed by partially completed completion problems, and finally independent practice (fading scaffolding).
  • Navigation analogy: Navigating a city with GPS (full external scaffolding) requires no mental effort, leaving no mental map behind. Navigating with zero aids causes disorientation. The ideal pedagogical path gradually removes the map until the user navigates independently.

4. Increase Germane Cognitive Load Through Desirable Difficulties 35:16

To prevent System 1 from defaulting to lazy, incorrect pattern-matching, instruction must deliberately force System 2 to activate.

  • In experiments with the Bat and Ball problem 36:00, printing the problem in a degraded, difficult-to-read font dropped error rates from 90% down to 35%. The physical friction of reading forced System 2 to take control, catching the intuitive error.
  • Muller notes modern advertisers use this technique intentionally, such as a cryptic billboard campaign in Sydney reading "The power of Un: Un'explained, Televis'un, Un'spend more" 37:45. The deliberate confusion forces drivers to consciously process the message, which was later revealed to be an insurance advertisement.

38:42 The Role of AI in Learning: Benefits vs. Existential Risks

Muller assesses AI's prospective impact across two primary axes:

  1. The Positive Potential: Timely, Immediate Feedback 38:50 Deliberate practice requires immediate corrective feedback. When playing a musical instrument or tennis, physical feedback is instantaneous. In fields like stock-picking or political punditry, delayed and noisy feedback prevents true expertise from developing. AI can provide high-validity, instant micro-feedback to students working through problems.
  1. The Existential Risk: Eliminating Effortful Practice 40:12 Muller expresses deep concern for his four young children (ages 8, 6, 4, and 0). If generative AI writes essays or solves code effortlessly: > "If there is a generative AI that can write for them, what forces them to practice crafting those sentences? And if they don't craft those sentences, what happens to their brains?" 40:35

Muller delivers his central analogy on technology and physical fitness 44:46:

"The world is full of heavy objects, and yet most people are not ripped... There are plenty of ways to get exercise, but obesity is a huge problem. I think about teachers a little bit like personal trainers... Education is a social activity. People care about other people."

Information access has never been the bottleneck in education; public libraries have existed for centuries. The bottleneck is the motivation to endure painful, effortful, repetitive cognitive work. Schools and teachers function as an accountability structure to ensure students complete the mental repetitions required to build permanent long-term memory schemas.


46:49 Audience Q&A

1. AI Q&A vs. Traditional Textbooks 47:29

  • Question: Is asking AI for an answer worse than looking it up in a textbook?
  • Muller: If the AI is accurate, there is no pedagogical difference. Looking up answers in a book is purely a search efficiency issue; using AI as an interactive reference tool is completely acceptable.

2. Translating Cognitive Science into Public Policy 48:33

  • Question: How do we get these scientific insights enacted into education policy?
  • Muller: Educational policy is notoriously difficult because education research is plagued by p-hacking, confirmation bias, and unmeasured variables. However, Australia has recently mandated direct instruction policies, moving away from unguided constructivism toward evidence-based scaffolding.

3. AI and the Destruction of Intrinsic Motivation in Art 50:18

  • Question: Will people stop creating art if AI produces images instantly without external rewards?
  • Muller: True artists create because of an internal drive, which is encouraging. However, if humans stop practicing foundational writing and drawing, manual capabilities will atrophy just as handwriting has degraded following the advent of keyboards.

4. Scaling the Personal Connection in Teaching 51:13

  • Question: How do you scale the 1-on-1 human connection to classes of hundreds?
  • Muller: "How do you scale a personal trainer? How do you scale a plumber? You don't. You just have lots of them." 55:42. Societies must invest in hiring and training more human teachers rather than trying to replace human relationships with software.

5. Scaffolding with AI in Mathematical Physics 56:42

  • Question: Where should AI be positioned when guiding students through line-by-line equation derivations?
  • Muller: AI is exceptional at dynamic hints and targeted scaffolding (e.g., answering "Can I get a hint on step 3?"). The danger arises only when AI completes the intermediate steps on behalf of the student.

6. Restricting AI in Early Education (The Calculator Precedent) 57:51

  • Question: Should AI be outright banned in early education and reintroduced later, like graphing calculators?
  • Muller: Yes. Graphing calculators (TI-82/83) were prohibited on foundational portions of exams and permitted only after arithmetic fluency was mastered. Educational curricula must mandate AI-free writing and calculation sessions in early grades.

7. Motivating Students to "Break Their Brains" 59:20

  • Question: How do we make students enjoy cognitive struggle when most people hate feeling confused?
  • Muller: Humans did not evolve to seek out theoretical physics; we evolved to find food, shelter, and mates. A small subset finds cognitive dissonance exciting, but convincing the broad public to embrace mental discomfort requires human connection, passion, and enthusiasm from teachers.

8. Cognitive Overload in Long-Form YouTube Videos 61:02

  • Question: As Veritasium videos lengthened from 3 minutes to 30 minutes, how do you avoid cognitive overload?
  • Muller: YouTube's recommendation algorithm incentivizes longer, deeper videos. While 30-minute videos containing calculus derivatives risk losing viewers at minute 20, video provides asynchronous control: viewers can pause, rewind, re-watch, and absorb the material at their own pace.

9. Derek's Favorite Veritasium Video 62:53

  • Question: A young girl asks Derek to name his favorite video.
  • Muller: He lists his videos on Gödel's Incompleteness Theorem, the L.A. Reservoir Shade Balls, and The Most Radioactive Places on Earth, but highlights his short film on The Most Common Cognitive Bias (confirmation bias) as his favorite conceptual piece.

10. In-Person Classroom vs. Online Edutainment 64:04

  • Question: Why does in-person education require forced effort, whereas online edutainment engages people effortlessly?
  • Muller: Online videos are self-selected highlights; an educator on YouTube acts partly as a magician and comedian to spark curiosity. Traditional classrooms must cover the tedious, difficult, foundational drills that entertainment cannot replace.

11. Can a Humanoid AI Robot Provide True Social Interaction? 65:54

  • Question: If an AI lived in a humanoid body and acted human, would learning with it count as genuine social interaction?
  • Muller: Benjamin Bloom's "2-Sigma Effect" demonstrated that 1-on-1 human tutoring produces learning outcomes two standard deviations higher than conventional classrooms. If an AI achieves genuine behavioral parity with a human, it might replicate that effect, but society does not yet know whether humans require true biological peer accountability.

12. Generative AI Cheating on University Homework 70:10

  • Question: A quantum mechanics TA reports students scored 100% on homework using ChatGPT but scored an abysmal 40% on midterms. How should universities adjust evaluation?
  • Muller: Take-home homework assignments can no longer serve as reliable assessment metrics. Institutions must return to in-person, supervised, interactive problem-solving where students are required to write and derive solutions in real time without external aids.

Data & Visuals Index

TimestampTypeContent / Description
0:43Video DemoScreen capture of Khan Academy's multimodal AI tutor guiding Sal Khan's son through trigonometry definitions on a tablet.
2:21Video ClipStreet interview: Young woman fails to explain the meaning of $\text{H}_2\text{O}$.
2:51Video ClipStreet interview: Man claims trees are the primary emitters of carbon dioxide.
4:24SlideBook cover: Brave New Words by Salman Khan; article headers on AI revolutionizing education.
4:59SlideArchival photo and 1922 quote from Thomas Edison predicting motion pictures will replace textbooks.
5:49SlideIllustrated diagram of 1930s radio broadcast concept: one expert transmitting to multiple classrooms.
6:12SlideImage composite: Elon Musk with quote asserting AI will give every child Einstein as a tutor.
6:25SlideVintage CRT TV in classroom representing 1950s instructional television experiments.
6:55AnimationGreen-screen recreation of 1980s Logo turtle programming moving through algorithmic paths.
7:46SlideQuote from Semrau & Boyer (1994) predicting videodiscs will revolutionize future classrooms.
8:09SlideInfographic defining MOOCs alongside headlines from The Atlantic, NYT, and NPR (2012–2013).
9:01Image ComparisonSplit screen: Black-and-white 1920s classroom vs. color 2020s classroom showing identical seating arrangements.
10:00Video ClipStreet interviews testing respondents on the classic Bat and Ball cognitive reflection problem.
10:36SlideVisual mathematical breakdown of the Bat and Ball problem (\$1.10 total, \$1.00 difference = \$0.05 ball).
11:00SlideBook cover: Thinking, Fast and Slow by Daniel Kahneman.
11:35Live Stage DisplayDual-room mental animation: System 1 (rapid library clerk) and System 2 (seated deliberate thinker) operating inside a human head.
13:48Video ClipStreet interview: Man answers "24 hours" for Earth's solar orbit, then pauses as System 2 realizes it takes a year.
15:24SlideFacsimile of George A. Miller’s 1955 research paper on the magical number seven.
16:46DemonstrationDerek Muller runs on-screen "Add-1" test showing digit sequence 5 4 9 1 transformed into 6 5 0 2.
17:48Macro VideoExtreme close-up of a human pupil dilating in real time as working memory load increases during the Add-1 task.
18:31SlideTaxonomic list of Cognitive Load: Intrinsic, Extraneous, and Germane mental effort.
19:47DiagramChess board illustrating game position reconstruction experiment between masters and novices.
20:49DiagramBlank chess board showing reconstruction test setup.
21:09AnimationReconstructed pieces: Novice (4 pieces) vs. Master (16 pieces) under game rules.
24:11AnimationReconstructed pieces: Novice vs. Master under randomized positions (both score ~3–4 pieces).
24:48GraphicNetwork visualization of long-term memory schema webs.
25:50Video Clip60 Minutes interview with Magnus Carlsen describing his intuitive, effortless chess decisions.
28:28Sheet MusicSheet music for "Mary Had a Little Lamb" illustrating reduced intrinsic load for novice players.
29:21Video DemoHarpist Lara Somogyi demonstrating slow deliberate practice vs. high-speed automated performance.
33:03SlideAlgebra worksheet illustrating the Worked Example Effect with faded scaffolding across 4 problem stages.
35:24SlideError rate comparison on Cognitive Reflection Test: Normal font (90% error) vs. Disfluent font (35% error).
37:45PhotoCryptic billboard in Sydney ("The power of Un") demonstrating deliberate disfluency.
38:05PhotoFollow-up bus stop ad explaining the insurance campaign using handwritten text.

Key Takeaways

  • The Myth of Technological Revolution in Pedagogy: From film and radio to PCs and MOOCs, new media have repeatedly promised to decentralize and revolutionize education. All failed to change learning outcomes because delivery medium is not the cognitive bottleneck.
  • Dual-Process Cognitive Limits: System 1 operates automatically and intuitively based on existing patterns, while System 2 handles effortful, conscious computation. System 2 is bottlenecked by a working memory capacity of approximately four novel items.
  • Physical Signature of Cognitive Strain: Mental exertion causes measurable autonomic arousal; pupil dilation directly tracks working memory load during difficult processing tasks.
  • Chunking as the Engine of Expertise: High performance in chess, mathematics, or physics is not driven by general reasoning ability, but by domain-specific schemas stored in long-term memory that allow complex clusters of information to be processed as a single chunk.
  • Cognitive Load Optimization: Effective instructional design eliminates extraneous load (distractions), limits intrinsic load (breaking complex concepts into scaffolded steps), and stimulates germane load (effortful schema formation).
  • The Pitfall of Unguided Discovery: Removing scaffolding prematurely forces students into working memory overload; cognitive science strongly favors faded worked examples over pure discovery learning.
  • Desirable Difficulties: Presenting problems with slight disfluency (such as difficult fonts or required pauses) prevents System 1 from blurting intuitive errors and forces System 2 engagement.
  • The Core Danger of AI in Schooling: While AI excels at providing immediate corrective feedback, its primary threat is eliminating the struggle of reading, writing, and problem-solving, which deprives students of the cognitive repetitions required to build permanent mental schemas.
  • Education as Social Accountability: Like physical fitness, where gyms and free weights cannot replace personal trainers and discipline, education requires human teachers to maintain social accountability and motivate students through tedious mental effort.

Transcript

Englishen34.9k chars
Thank you. Thank you everyone for coming tonight. It is my absolute pleasure to be here to talk about how will AI change education. I must admit, maybe first off, that I wanted to sort of shoehorn AI into this talk a little bit, because what I'm really passionate about is education. So my question is really how is AI going to play a role in that? But first we have to understand the bigger picture of how education actually works, or doesn't work in some cases. You may have seen this clip. This is an AI tutor from ten months ago, so let's take a look. "Can you first identify which sides of the triangle are the opposite, adjacent, and hypotenuse relative to angle alpha?" "All right. So, I'm pretty sure this is the angle alpha right here, right?" "That's correct. Now, looking at the triangle, which side do you think is the hypotenuse?" "Um... I'm not totally sure. I think it might be this one, but I really am not sure. This side, AC?" "You're close. Actually, side AC is called the adjacent side to the angle alpha. The hypotenuse is the longest side of a right triangle and is directly opposite the right angle. Can you find which one is the hypotenuse?" "Oh, okay, I see. So, I think the hypotenuse is this really long side from A to B. Would that be correct?" "Exactly. Well done." Okay, so it's pretty impressive. And again, this was ten months ago, so AI tutors have only gotten better, I'm sure, in that time. I think if you had told me five years ago that such a technology would exist, I might not have believed you. AI, as we all know, has gone incredibly quickly. So the question is: is this the future? Is this how everyone's going to be learning in the future? Well, I want to reflect on two things. The first is that you can always complain about education. You can do it now, people were doing it 10 years, 100 years ago. You can always complain about the state of education, and I can kind of see why. I've got some examples of the failures of the education system for you right here. "What's water made of?" "Water?" "Yeah. What makes water?" "Um, water." "Okay, what elements does it take to make water?" "H2O." "So what does that mean?" "That it's water." Yes, H2O, it is water. Okay. This one seems like it's maybe going in a good direction, but then it takes a turn. See if you can spot where things go wrong. "So what's happening to the level of carbon dioxide in the atmosphere right now?" "Um, well, I guess, you know, we've got this whole climate change and, you know, and I guess people believe that obviously carbon dioxide is a—you know, impacts on climate change, you know? So, you know, carbon dioxide, everything emits carbon dioxide, you know, trees, human beings, um, I guess like animals..." "So the trees are contributing to the..." "Oh, definitely. Definitely. So, yeah. So, well, trees are, I guess, you know, one of the original primary sources of, emitters of CO2." It's the trees, guys! I don't know if you knew. Just cut them all down, we'll be okay. CO2-emitting trees. Yeah, it's not good. You can always complain about education. You can always say, you know, it's no good. So we can ask a question: why aren't people learning? You might point to certain things: maybe the education system is stale, maybe it was made to create factory workers, maybe it's because we didn't have AI tutors yet. I'm going to come back to this question, but I think it is an important one to think about: what is really going on? What are the outcomes we're getting from the school system and why? The other thing I wanted to point to, the second thing, is this word 'revolutionize' when it comes to education. Here we have a book by Sal Khan—you saw him in the first video—'Brave New Words: How AI Will Revolutionize Education'. But he's not the only one saying this: 'Four Ways AI Could Revolutionize Education Technology' or 'How AI is Revolutionizing the World of Education'. So clearly the expectation of a revolution is here. But the truth is, people expecting a revolution in education have been around for at least 100 years. We have Thomas Edison, this is in 1922: 'The motion picture is destined to revolutionize our educational system and that in a few years, it will supplant largely, if not entirely, the use of textbooks.' You remember how we got rid of textbooks 100 years ago? He said something like education from a textbook is 2% efficient, whereas education from a motion picture is 98% efficient. I have no idea where he came up with those numbers, I don't think anyone does. But you can imagine that in his time, the motion picture would have seemed like magic, in the same way that first clip I showed you of an AI agent tutoring a kid and doing it somewhat competently, that also seems like magic. So you can see why this argument for revolution is kind of convincing. In the 1930s, you had people saying radio would revolutionize education. Why? Because you could get rid of all the teachers, you could just have babysitters in the classroom, and then you'd have the expert radio in, and they could radio into a thousand classrooms. So immediately you have this economy of scale. And people see the same thing today: Elon Musk says AI education will be like having Einstein as a teacher for every child. The same idea: we're going to scale up the best and the brightest, we're going to have this most intelligent entity teaching everyone instead of what we have today. In the 1950s, it was TV. Academics actually conducted studies where they would have a lecture going on in one room like this one, then they'd have it videoed and closed-circuit TV in the lecture room next door, and they would test the students to see who learned more or less. The answer: no significant difference. No big surprise, because they're getting basically the same experience, assuming the TV system works reasonably well. Then in the 1980s, people at MIT thought that they had the revolution in education, because the thing we had been missing was interactivity. And now you could actually interact with the computer, you could go back and forth with it, you could program. So there was this idea that if we taught kids how to program—say, how to program a turtle—then they would get better reasoning skills overall. What happened? The kids got proficient at programming the turtle, but those skills did not transfer to other sorts of reasoning. We didn't get better thinkers, and that was the concept. That was why computers and interactive computers and this whole turtle programming was meant to revolutionize education once more. In the 1990s, you get this: 'The use of videodiscs in classroom instruction is increasing every year and promises to revolutionize what will happen in the classroom of tomorrow.' Many of you here may not know what a videodisc is. It was a huge CD-like thing, like a DVD. I used to use these when I was in high school, so they were there. Did they revolutionize education? No. There's one more I'll talk about: MOOCs, Massive Open Online Courses, about 13 years ago. This was all the rage: 'The Big Idea That Can Revolutionize Higher Education: MOOC', 'Will MOOCs Revolutionize Higher Education?', 'Revolution Hits the Universities', 'The Phenomenon of MOOCs: Revolutionizing Education in the Digital Age', 'The Online Education Revolution Drifts Off Course', 'The MOOC Revolution May Not Be as Disruptive as Some Had Imagined', 'Why MOOCs Won't Revolutionize Higher Ed', 'What if MOOCs Revolutionize Education After All?' A story in ten headlines. Anyway, I hope you take my point: people are all too excited, all too ready to put the word 'revolutionize' next to education. This is old school, new school—it's the same school. What is going on? We shouldn't be using this word 'revolutionize'. You keep using that word, I do not think it means what you think it means. You know it's a good talk if there's a Princess Bride reference. So why didn't these revolutions materialize? You could say the inertia of educational institutions—they have a lot of inertia, they're not willing to change, we're all just set in our ways. You could say it was just technological hype. Or you could say we didn't have the capabilities of AI yet, this time is different. Or maybe it's something else? So I'm going to explore this concept a little bit. I think one hint comes from this clip, a question that I asked to some people in Los Angeles, so let's take a look. "You go into a toy store, and there's a toy bat and a toy ball. Together they cost $1.10. And the bat costs a dollar more than the ball. How much does the ball cost?" "10 cents." "10 cents." "We're all wrong, aren't we?" "What's the answer?" Think about what is the answer. What is the answer? 5 cents, yes, very good. Now, I don't think these people are silly, I don't think they're stupid. I think they could work it out. If the ball was 10 cents and the bat was a dollar more than the ball, it would be $1.10, and together they would be $1.20, right? So the correct answer, 5 cents. So why did they all say 10 cents? It's because that number came to their head as they listened to the question. They don't know where that number came from, but it was in their head, and it sounded right, so they blurted it out, all at the same time. Really quite amazing, right? Something I love about that clip. So why do they do that? Well, the insights are in this book, which is one of my favorite books of all time, 'Thinking, Fast and Slow' by Daniel Kahneman. In the book, he's talking about our two systems of thought, that we've got two kinds of processes going on in our brains at one time: the fast processes, System 1, and slow processes, System 2. At the start of one of his chapters, he imagines: what if there was a Hollywood movie where these systems are turned into characters? So I decided to take that inspiration and run with it. I created these two characters inside my head. System 1 is on the left, and System 2 is on the right. Now, System 2 is kind of the person who you think you are. That's the voice in your head. It's a slow, effortful system. Thinking takes some effort. If you ask him to multiply 13 times 17, he's going to say, 'I don't want to do it.' But you could force him to do it, and he can go through a series of steps. That's the thing about System 2: it's slow, it's methodical, it can catch mistakes, it can work through processes, it can think about thinking. Now, System 1, on the other hand, is rapid fire. This guy is doing things fast, in the background. You have no idea that he's doing it. He's collecting all the information from your senses, he's pulling out the relevant information, and he is getting rid of everything else. You're just getting bombarded with stimuli, so he's pulling out those key pieces of information that you're going to work with, and he does all of this without you, the System 2 thinking, conscious thing, really being aware that he's doing it. And you notice also that he was in a library setting, so he's sort of associated with all of your long-term memory. He's got all of that, and that's what allows him to work so quickly and so effectively. When those people said 10 cents to me, he served up the answer 10 cents, and System 2 was just like, 'Yeah, 10 cents. I'm not going to think about it, I'm not going to check that answer.' He could check the answer, but he doesn't want to because he's lazy, and fair enough. The goal for us should not be always to use System 2, but it should be for us to know when we need System 2 versus when System 1 will be fine. Hopefully you want to optimize: allow System 1 to handle everything that they can handle and only hand off to System 2 things that you need to. Now in my travels, I came across these two characters. Something that I thought about later was that they almost embody System 1 and System 2 together. So the question that I asked them was: how long does it take for the Earth to go around the Sun? Okay, so: "How long does it take for the Earth to go around the sun? What do you reckon, cuz?" "Isn't it 24 hours?" "Obviously a day, yes." Okay. I asked the question to System 2. He was like, 'I don't want to—what do you think?' System 1 over here, 'What do you think?' He's like, 'Obviously a day. Sounds good. Sun comes up, sun goes down, yeah.' And then what did he do? He just spat it out. He didn't stop to think about it, he was like, 'Obviously, yeah, it's a day.' What was amazing about this conversation was as this conversation moved on, and I had a whole set of questions that I asked them, I think at this point I was asking them: did dinosaurs live at the same time as humans, or something silly like that. That's what I was doing, and then I noticed a pause. And I was looking at his face, and you could see that he was thinking. You could see that System 2 had snapped into action. So I just didn't interrupt, okay? Watch what happens. "Hey, the Earth doesn't take one day to get around the Sun. It takes like a year!" You see the shock on his face? The whole time he was just running System 1, and then at the very end he was like, 'Whoa, hang on. Wait a minute.' All right. The thing about System 2 is that it is very limited. This paper came out in '55, it's a classic: 'The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information' by George A. Miller. The idea here was really that you can only handle seven new things in your working memory that System 2 can deal with at one time, plus or minus two. It turns out, over the years, that estimate of seven has been revised down to about four. And there's a test you can do to assess this and figure out what is my span, how many pieces of information can I just work with at one time. So the way this test goes is I show you some numbers that you can look at briefly, and then I take them away, and what you try to do is say each number on the beat, but you add one to it. Increment each digit by one after the numbers have disappeared. I'll do it for you so you guys don't feel weird about this. I just wanted to demonstrate how we can show that this span is quite limited. Here we go. There's some numbers: 5, 4, 9, 1. Six, five, zero, two. Right? Okay, that wasn't too hard. You can make the task harder by instead of adding one, you add three, and instead of having four numbers you can go to five or to six to really push yourself and see what happens. What's amazing about this task, what's interesting about it, is that while you're doing it, while you're really activating System 2, there's physiological responses that take place. Your heart beats a bit faster, your skin gets a little sweatier, and interestingly, your pupils dilate. When you're really thinking hard, when you're using that System 2 thinking, your pupils are actually expanding just a little bit. So I got a super macro lens and some friends, and I showed them numbers and then got them to do the add-one task. Try to see if you can spot the pupil growing of this eye while he's doing the task. Here we go: "Four, three, nine, seven, two. Five, four, zero, eight, three." Right there in the middle, when he's in the middle of the numbers and he's still got to remember the remaining numbers, it just expands, and then at the end it sort of starts collapsing back: 'Okay, now I can relax a little bit again.' It's interesting to see just how effortful this is. This measure is known as cognitive load, or another way of thinking of how much mental effort you are investing in something. We can break down how the cognitive load is being expended into three categories. There's intrinsic cognitive load, which is just the amount of cognitive load you need for a particular task. If I'm giving you six numbers, it's going to require a large intrinsic cognitive load. Or sometimes when we're doing something in physics, even something simple like F = ma, for a new student each of those things is new and sophisticated, a complex concept, so just teaching that has a large intrinsic cognitive load. There's also things that are totally extraneous: someone chewing next to you, your seat's uncomfortable, distractions taking away from your ability to focus. Extraneous cognitive load is not great. And then finally we have germane cognitive load, which is: can you actually use your attention, use System 2, to do some thinking about thinking, observing what you're going through, noticing patterns that might be helpful for you to use later? Germane load is great if you can get it. Now, this is another really classic study. One question you might have is: if we have such a limited System 2, how do we accomplish anything? If you go back several decades, people were wondering: what makes a chess master a chess master? Do they have really high IQ? Do they have great spatial reasoning? Do they have a really large working memory span? What makes them unique? These researchers got together and did a study where they showed some different level chess players—from beginner, intermediate, to master—a chessboard like this that was stopped in the middle of a game. They showed them this chessboard for five seconds. They had it in front of them, and then they covered up the chessboard, and they had another blank chessboard beside it. They said to these chess players, 'Now put the pieces on the board exactly as they were in that chessboard you just observed.' When you ask novices to do this after five seconds, they will get about four pieces correct after looking at the board just once. The grandmaster could do 16 pieces after one glance, after just five seconds of looking at it. Why were the grandmasters so good at remembering where all those pieces were on the board? That's a lot. It's because of a phenomenon called chunking, where you can see things that look like disparate bits of information, separate pieces of information, but you can actually see them as one thing. In the case of the example I gave you earlier, if you reverse the order of these numbers, you get 1945. Which is no longer four numbers, it's one thing: the year that the Second World War ended, right? And so that makes it much easier to remember. And this is true for basically everything we come into contact with. We're not normally dealing with it in its most basic chunk. Words: you don't have to parse out every letter; phrases have meaning, you think of them as one thing; or equations, like F = ma or the Schrödinger equation. For a lot of people in the room, that's just a single entity in working memory. The point is that the more we get experience with things, the more we practice, the more we interact, the more we use System 2 to work through problems, the more we develop this long-term memory. And that long-term memory allows us to chunk the things in our world, and that allows us to deal with much more complex situations. So that's exactly what's happening with a chess master. I have heard a lot of people say this: 'That class really taught me how to think,' or 'that teacher taught me how to think.' And I think that's more of a question than it might seem at first. At first it might seem reasonable: 'After that, I really learned how to think, I learned how to reason.' But if you go back to this chessboard study, the next thing they did was they rearranged the pieces—same number of pieces as before, but now they positioned them as though they would never occur in a regular chess match. They just put the pieces all over the place at random. You would never ever see this in a regular chess match. And they tested again the novices and the masters. And now, the masters did no better than the novices. The thing that made them so good at remembering where the pieces should go was that they had seen a lot of chessboards, they'd seen a lot of configurations just like that. And if the pattern wasn't there, then they were no better off than the novices. My argument here is that there is no general thinking skill. There is no general problem-solving skill. What there is are these complex webs of long-term memory. This is what we build up over our lifetimes. So a physicist is not necessarily going to be a good chess player, and a chess player is not going to be a good physicist. This applies to all domains. The idea is an expert in one field is not an expert in another, and it's just because of this: that long-term memory that your System 1 is working with is really specialized to reflect the experiences you've had, to allow you to chunk new situations when they come to you. It's so powerful when your System 1 is this really complex web that you don't even feel like you're thinking. In the same way that those people said 10 cents to me, if you ask Magnus Carlsen, 'What is he doing when he plays chess?' "Most of the time, I know what to do. I don't have to figure it out." Right? He's saying, 'I don't need System 2. System 1 is so well developed that it can solve any problem at a glance.' For him, chess is a game of recognition. He recognizes the board in the same way that we recognize faces, or physicists recognize a physics problem. That's the way we get to be really good at things. So really what we want to be doing in education is using System 2's resources very carefully and repeatedly, such that we store information in long-term memory to allow our System 1 to do things that effectively feel automatic. So what are the implications of this for education? The first one is that we should eliminate extraneous cognitive load, which is fairly obvious: comfortable seat, see the board, sound from the microphone pristine, no confusing accent. Subtitles sometimes help. Point number two: limit intrinsic cognitive load. We don't want to overfill what you can handle. My guess for you is that the reason why a lot of physics lectures fail is because the professor doesn't limit intrinsic cognitive load enough. They go through too much novel material in the one lesson, and it's just too much for anyone to handle in terms of their working memory. When you're teaching, start where your students are, keep the work bite-sized, because as soon as you start introducing four, five, six novel concepts in one lesson, you're going to lose people. Another way to limit intrinsic cognitive load, when it comes to music, is get people to play songs that they already know. When they already know what the rhythm should be, they can focus on the technique. Another way is to slow things down. Anyone who's practicing music—like this harpist, who's a friend of mine—describes her practice like this: "You can practice everything exactly as it is and exactly as it's written, but at just such a speed that you have to think about and know exactly where you are and what your fingers are doing and what it feels like." She's really talking about using System 2 there very slowly, deliberately, effortfully thinking through every little thing that she's doing. And when she does that enough times, enough repetitions, you get effortless, beautiful mastery. Every time I see superhuman performance, the thing that I'm thinking about is how they have used System 2 very slowly and effortfully to build up that structure in long-term memory that allows them to do things that look so amazing and effortless. It's also at this point that I bring up this idea that discovery learning can be dangerous. When I was going through school, the dominant paradigm in education was something called constructivism. The basic tenet of constructivism is that students are active constructors of their own knowledge, something I do not disagree with. System 2 is about being active and effortful in how we engage with material, how we practice. The problem is, some people didn't know how to implement teaching for this constructivist paradigm. Their thinking was: if the students need to be active, then telling won't work. But that's not true! I'm telling you stuff right now, but I bet you're still being active and effortful in your brains, which is the place where you need to be active and effortful. It led to some classrooms where people really pulled the scaffolding away from students too early. We want to teach problem solving? 'Here's a problem, solve it. You don't know how to do that? Figure it out. Construct!' If you go to a new city and you don't use a GPS, it's really hard to figure out where you have to go. But if you do it, and you use your System 2 to figure out and follow every street, at the end of that you'll probably be able to retrace your steps. If you use the GPS, it'll be much easier for you, but can you find your way back? No, you're going to need the GPS. I think there has to be some balance in education between the GPS guidance and internal guidance. Ideally, I would love to see a gradual phasing out of the support to allow the person to figure out the directions on their own. This is the worked example effect: first giving someone a problem and showing how you solve it, then a problem partially done, and then one for you to do from start to finish. I'm going to give you this scaffolding, because I know that your working memory is very limited. Point three: repeat effortful practice until mastery. Why is mastery so important? Because when you show a skill with mastery, that means it's now a System 1 domain. Times tables: mastered, in System 1, you don't have to think about it. When you come to do other problems that require that information, you're not going to overload System 2, because all that stuff is automatic. That's the key: building up more and more capabilities that are automatic. If you never get to the level of mastery, moving on is going to always cause you problems. Point four: increase germane cognitive load. How do you get people to engage in really active thinking? One thing that was tried with the bat-and-ball problem from the Cognitive Reflection Test: typically about 90% of people get at least one question wrong. What some researchers tried was, instead of printing out this test in clear font on nice white paper, they printed it out in a terrible, very hard-to-read font, photocopied it a few times so it gets really difficult to read. And what happens? The error rate drops to 35%! Making the test harder to read made students more likely to answer it correctly. Why? Because they didn't have that easy, 'Oh, I can read it and an answer immediately comes to mind.' Instead, they had, 'Oh, this is challenging to read,' which kicked their System 2 into action, and it found the correct answer. I'm not suggesting this is a good strategy—making things more confusing—but it can be effective. You see advertisers do this: 'The power of Un'—unexplained, televisun, un-cost the earth, un-pay more, un-spend more. It confused people, made them engage System 2 to figure out what it meant, and then revealed it was an insurance ad. So what role is AI going to play? The positive role that I see for AI is that it can provide timely feedback. That's essential. When you're learning any skill, you're going to go through repeated rounds of practice, and you need immediate feedback in order to learn. Harp, tennis—you know right away. But the thing that I'm really worried about is how AI has this opportunity to reduce effortful practice. I have four kids who are 8, 6, 4, and 0. And I worry about them. Will they write an essay? Will they write a hundred essays? If there is a generative AI that can write for them, what forces them to practice crafting those sentences? And if they don't craft those sentences, what happens to their brains? You get good at your command of language, at speaking in front of people, at expressing your thoughts in writing by doing it again and again and again, and you should suck at the beginning! And you shouldn't let that stop you. If they never do that, what gets into System 1? What is that vast network of connected knowledge that they can draw on? I fear that they won't have it. The world is full of heavy objects, and yet most people are not ripped. The world is full of fields; not many people running on them. There's plenty of ways to get exercise, but obesity is a huge problem. I think about teachers a little bit like personal trainers. The gyms are there, but unless there's someone who you're going to, who holds you accountable, someone to say, 'Another rep, keep going, it's burning, keep going,' someone to hold you accountable and energize you, that's when you see results. This doesn't just happen in a vacuum. Tech hype comes from a place of believing that the problem of education is not being able to get the information to the student. That's not the problem! The information is all there in books. You're not going to learn very much unless you have a great teacher, unless you have a group of like-minded peers to go through that with you, unless you have a reason to do it. Education is a social activity. People care about other people. The goal should always be to get more teachers and make them better. That's why none of these technologies are ever going to revolutionize education. Thank you. Host: Thank you, Derek. That was a fantastic talk. Now we have some time for questions. Audience Member 1: What do you think about using AI to answer a question when you're working on a problem, as opposed to looking up the answers yourself in books or whatever? Derek: As long as the AI is sound, I don't think there's a difference really. You may as well just talk to the AI. It's strictly a question of efficiency, and at that point, you can be more efficient, that's fine. Host: We have a question from online: Do you have any suggestions for how to get these insights about education enacted into policy? Should that come from teachers, government, or the public? Derek: Policy is very challenging. In Australia recently, they've implemented what they call an explicit instruction policy, which is kind of what I'm talking about—that telling is not wrong. Education is a difficult field to research because of so many variables and researcher bias. But research pointing toward building long-term memory, effortful practice, pushing people beyond comfort zones—hopefully policy follows evidence. Audience Member 2: People who chase art already do it without a promise of a reward. Do you think our fear should be that people start chasing art without understanding origin, or will people still create when AI can do it for them? Derek: That's great and encouraging that people make art for the sake of art. For my kids, I'm worried about whether they will learn how to write. Look at what happened to handwriting—we type, so handwriting got worse. What if we become not great at writing at all? Experts need that vast structure to have great insights. Young scientists often make breakthroughs because they build fresh networks without the dead ends of older paradigms. If a machine does the work for you, we lose those insights. Audience Member 3: With AI, we are using System 1 more often and keeping System 2 on rest. Curiosity and learning go hand in hand. If you had AI at the age of 20, do you think Veritasium would exist? Derek: That is a crazy counterfactual. I don't know! Hopefully we're still encouraged to follow the things that intrigue us. In some ways, AI provides speed. The real risky use case is when people use it to do the work for them. That's the one we've got to get rid of. Audience Member 4: How would you solve the problem of scaling? Personal connection works for 10 people, but scaling to 100 is harder. How would you approach that? Derek: How do you scale a personal trainer? How do you scale a plumber or an electrician? You don't. You just have lots of them. And I think that's the answer. The goal should be to get more teachers and make them better. Audience Member 5: Within this context, where do you think the place of AI would be in learning line-by-line equations? Derek: AI can offer lots of scaffolding—giving hints, filling gaps. What a great tool if used effectively. The place where it won't be great is where it allows you to do the work without doing the work. Audience Member 6: With chatbots making it so easy to get assignments done without work, do you think it would be better to outright remove it from early stages of education? Derek: Absolutely, there's going to have to be some of that. Like graphing calculators: we had calculator and non-calculator sections on exams. With writing, there will be writing with AI aids, and where it has to be no AI, having in-class writing sessions. Audience Member 7: How do you think we can effectively get people excited about 'breaking their brains' on their own when they don't understand something? Derek: That is the existential question! Most people don't know the answers to simple questions like what water is made of. We're not evolved as a species to seek out theoretical physics. Only a tiny minority do. We have to have compassion; people are into what they're into. Connecting socially is what humans evolved for. Audience Member 8: Is there a sweet spot where you get content overload when you make longer 30-minute videos? Derek: YouTube algorithmically pushed us toward longer videos. In the early days, videos were 2-3 minutes; now they're 30. If we make a good 30-minute video, it gets shown more. Sometimes when we put in integrals and derivatives at minute 20, we may lose people, but it's there for those who want to go deep. Viewers can pause, rewatch, and digest. Audience Member 9 (Child): What's your favorite video you've ever made in your life? Derek: Every video is like one of my children. The one that's done the best for us is on Gödel's Incompleteness Theorem. I also love the Shade Balls video, and the one on the most common cognitive bias (37 minutes long). Audience Member 10: Students use ChatGPT on assignments and then fail midterms. Should we change evaluation methods to be more exam-heavy? Derek: Maybe assignments need to be done under exam-like conditions. The practice has to happen in the lesson. In my 400-student lectures at UTS, I gave students cards (A/B, C/D) and asked conceptual questions every few minutes to keep System 2 engaged and prevent tuning out. Audience Member 11 (Child): If we didn't completely remove AI from education, what tools would we add and what tools would we remove? Derek: What an amazing question! Keep the drill-and-practice tools that give immediate feedback and encourage reps. Remove the tools where AI does the work for you, like writing the essay or doing the thinking. Audience Member 12: You say 'revolutionize' isn't the right word. If not revolutionize, what word would you use? Derek: A tool. Technology becomes a tool in the hands of educators. The internet transformed communication, but in the classroom, pedagogy and core learning remain largely unchanged. It's about human connection and effortful practice.

Organisations named here

  • Daniel Kahneman
  • Derek Muller
  • Elon Musk
  • George A. Miller
  • Khan Academy
  • Lara Somogyi
  • Magnus Carlsen
  • MIT
  • Perimeter Institute for Theoretical Physics
  • Sal Khan
  • Thomas Edison
  • University of Technology Sydney

Technologies named here

  • ChatGPT
  • LLM
  • Khan Academy AI Tutor
  • GPT-4
  • Logo Turtle

Techniques named here

  • Add-1 Task
  • Cognitive Reflection Test
  • Worked Example Effect

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