Tournament sampling
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Generation-time watermarking method that changes the process by which the model generates each next token, with more opportunity to alter token selection where the model is uncertain
Candidate next tokens are scored via multiple random watermarking functions (G1, G2, G3, ... derived from the watermarking key) producing bit signatures; tokens are paired in knockout rounds (ties broken randomly via the key) until one token wins, which is then sampled as the output token
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Security
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