
Building a multiplayer game world with autonomous Fable-class models
Simon Willison's link post covers Jacob Sansbury's account of Spawn, a multiplayer game where players prompt an in-game agent, Savi, to change the world. Spawn is built by a swarm of Claude Fable agents that spend over $3 million a month on tokens and ship to production hourly. An hour without a ship counts as a SEV-0, and rollbacks take 30 seconds. Fable 5 and 5.1 made this autonomy work, Opus 5.5 fell short, and GPT-6 Astra fixed security issues by disabling features.
agents, coding-agents, ai-policyยท Published and added 29 Oct 2026




















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